The secret ingredient is feet.
Funny story about that, actually. The individual who set up the mechanical side of that (I wrote the lines for Margaux but he did the technical implementation for the World Quest) was convinced that the jumping bit was the most interesting mechanic, so it should be 3 times more likely than all the others. And thus, you get a round that has you jump for every single action. Woops.
So I guess feet is the most important ingredient in arcwine?