[Hibara chanting in the distance] ONE OF US ONE OF US
In a conversation with @alphahusk, i’ve determined an Aeturna Tev would be based off an Osiria rose :Vc
rukaryx: [Hibara chanting in the distance] ONE OF US ONE OF US In a conversation with @alphahusk, i’ve determined an Aeturna Tev would be based off an Osiria rose :Vc
shithowdy: i never thought i’d give a heck about an elf character for this long anyway here’s norb before he became undead snape swanson
i never thought i’d give a heck about an elf character for this long
anyway here’s norb before he became undead snape swanson
sixthleafclover: Hey there little red. #werewolf #bigbadwolf #sixthleafclover #fantasy
aethericseafarer: sunnyarts: Pay what you want sketch commission for @wyvernjack-xivA little delayed but thanks for being so patient with me! I had a blast ♥ Experimenting with adding colour to my sketch commissions~- – – – – – – – – – – – – – – – – – – – – – – – – – – – –
Pay what you want sketch commission for @wyvernjack-xiv
A little delayed but thanks for being so patient with me! I had a blast ♥ Experimenting with adding colour to my sketch commissions~– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –
Thank you for your ongoing support!!
♥ | twitter | picarto | commissions | ffxiv blog | ♥
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –What a great rendition of Jack!
disgraced warcraft dev chris metzen gives up
you finally sneak into the dragon’s cave and find his treasure chest. you open it and there is just a macaroni drawing by the dragon’s son.
“ITS TREASURE TO MEEEEE” the dragon bellows
If someone decides to steal from Ari’s and Wolf’s home @faetouchedinthehead
au where fandom doesn’t make me dislike something i previously enjoyed
hkluterman: hkluterman: IT’S COMMISSION TIME! ————————————- World of Warcraft or Wildstar characters Single character – line art with flat colors ————————————- Small Portrait (Head/Shoulders/Maybe an arm): $40 Big Portrait
IT’S COMMISSION TIME!
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World of Warcraft or Wildstar characters
Single character – line art with flat colors
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Small Portrait (Head/Shoulders/Maybe an arm): $40
Big Portrait (Waist Up): $60
Full Body: $80
Costuming/armor will affect the price!
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To reserve a slot, email me – HKLuterman AT gmail DOT com
Include picture reference (the more the better!) and a brief description of your character / what they should be doing.
Payment must be made up front via Paypal.
Tasteful nudes / pinups are A-OK.
I can draw any race from these games, I just get commissioned to draw a lot of aurin. 😉 Send me your mordesh/night elves/chua/gnomes! I love ‘em!
You get a high-res file for your own personal enjoyment. Woohoo!
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5 slots:
1. Zynrell – full body
2. Ryska – full body
3. Azatheralon – big portrait
4. reserved?
5.
oldgodfanclub – big portrait
Slot reservations are closed at the moment. Thanks guys!
Your scenery drawings are really beautiful and I know it’s mostly hard work and practice, but do you have any tips for breaking a landscape down? Because sometimes it can seem a bit overwhelming to start.
1. Set up your horizon line. Think about dividing your composition into thirds, both horizontally and vertically. Use the intersections to locate your main subjects.
You can read more about this technique here:
Photography: 15 Great Examples of the Rule of Thirds in Action
2. Know where you vanishing point (focal point) is. Plan ahead of time and use one perspective at a time.
A) Overlap various elements within your composition so that some are forced forward or backward in the scene.
B) Use less detail, texture, and definition when painting objects in the mid-ground and background of the landscape.
C) Paint with lighter values and less contrast for distant elements
D) Use cooler colors to push elements farther into the background.
E) Use warmer, darker colors to bring elements forward into the foreground.
F) As elements recede in the distance, paint them at a much smaller scale than objects in the foreground.
E) D and E are interchangeable.
3. Use wide-angle lens to look at your compositions.
5. Unity and Variety
You can read more here:
Design in Art: Emphasis, Variety and Unity
Art Appreciation, Principles of Art: Unity, Variety, Balance, Scale, & Proportion
Also read:
- How to Draw: Drawing and Sketching Objects and Environments from Your Imagination, by Scott Robertson
- The Art of Paperblue, by Jae-Cheol Park
- Structura 3: The Art of Sparth, by Sparth (Nicolas Bouvier)
Keep in mind that there’s not one absolute way to create good compositions. Start your art with the big shapes and then move on to smaller shapes as you progress, it is going to save you a lot of time. Study photo theories and movie screenshots is also a good start point.
Good luck with everything.