If vanilla WoW was launched today it would sputter and die in a few short months.
lightandwinged and I were just talking about this after my earlier post. Aside from the fact that the industry has come leaps and bounds as far as graphics and stability go, the industry as a whole is also geared so much more in the direction of casual players and will continue to be whether this tiny treehouse full of clowns crying for vanilla difficulty likes it or not.
Nobody has time. The game came out ten years ago, and a fair chunk of its userbase is 10 years older than it was back then. The ones who were 16 and spent 3pm-2am in Molten Core after getting home from school are now 26 and have jobs and rent to pay, are finishing graduate school, or have babies.
Blizzard wants to keep these people as much as it wants to keep its younger generation of players, and these people don’t have nine hours straight to dedicate to a single activity. But they might have three hours, and what do you know? That’s how long it takes our guild to clear SoO. The 16-year-olds with nine hours to kill are now free to spend those spare six hours doing the multitude of other achievements and activities the game offers.
Or, y’know. Read a book or something. Anything but spending nine hours of your day in a goddamn raid, because seriously, fucking nobody misses that.
This is all I am going to say about that:
afd-2006-02-06:22:50 You create: [Soul Pouch].
afd-2006-02-06:22:50 that was a profitable four hour