Dungeons and Dragons, but your character must be a self insert, and class is determined by your current abilities
Barbarian Must have a demonstrable temper, go off I guess
Bard Must be able to play an instrument
Cleric Must be involved in a religious organization
Druid Must have demonstrable knowledge of, or passion for nature
Fighter Must beat the DM in physical combat (hope your DM’s a wimp)
Monk Must practice a martial art
Paladin Must have a cause that one actively supports
Ranger Must be able to fire a kind of ranged weapon accurately
Rogue Must sneak up on the DM (Hard mode: steal their dice)
Sorcerer Must have a powerful family heirloom
Warlock Must work for a powerful entity (Corporations, The Government)
Wizard Must have a College Degree or a 3.0 GPA
If you can’t be any of these you start as a commoner, and may become one of these classes when you finally satisfy these conditions.
Death Knight, Rogue and Warlock class hall sets.
Legion Warlock PVP and Mythic Raid gear.
Warlocks are the most volatile and insatiable of spellcasters. Though they often pledge themselves to the service of noble causes and are not innately evil, their desire to understand darker magics and exercise unwavering command over demonic forces breeds mistrust among even their closest allies.
Warlocks peer into the Void without hesitation, leveraging the chaos they glimpse within to devastating ends in battle—their greatest abilities are fueled by the souls they’ve harvested from their victims. They exploit powerful Shadow magic to manipulate and degrade the minds and bodies of their enemies. They employ Fire magic, dropping hellish rain from the sky, to immolate the opposition. They summon and command indomitable demons from the Twisting Nether to do their bidding, or even to be sacrificed as the Warlock sees fit, empowering and protecting the dark caster from harm.
The foundation of the Warlock class has been long and well established in Warcraft lore. However, while Affliction and Destruction Warlocks have maintained consistent, distinguished fantasies, the core identity of the Demonology Warlock has strayed too far from its roots in recent years. A primary goal for Warlocks in Legion is to accentuate the existing motifs for Affliction and Destruction, while returning Demonology back to its roots of summoning, utilizing, and empowering demons.
Warlock resources have also become too cumbersome, causing confusion that outweighed their depth. To this end, we’re going to once again standardize Warlocks on their most class-defining resources: Mana and Soul Shards. Finally, demons have always served various utility purposes, but most of them are very niche, while the same one or two demons see the vast majority of limelight. We want to re-incentivize demon variety, strengthening the various utilities that each demon supplies, and causing some demons to be favored based on the Warlock’s spec.