Month: November 2015

Packed data is the reason we have a 16-slot backpack

The original WoW developers decided that there would be an array to hold
your inventory. The first several entries are things that end up on the
paper doll, your head and leg slots and such. After that comes your
inventory. At some point they wanted to add a bank to the game, so they
added that to the end of the array. Players shouldn’t be able to access
their bank anywhere in the world, as it would break the code. This was
handled by adding lots of statements in different places in the code,
defining what the array position was where the inventory ended and where
the bank begins. This value was hardcoded all over the place, but it
isn’t just a simple search to find them all. Some math logic may rely on
it being constant. If you want to add slots to the backpack, who knows
what you are going to break? It becomes very buggy and error prone, and
likely that you are going to make a mistake. This mistake would break
the game in a way you don’t like. As a result, they would have to put
amazing engineers that could be working on new features on a task to
look through thousands of lines of code to find all of those cases, as
well as the QA department testing every edge case in the world to ensure
the change doesn’t break anything. This is how we ended up with a fixed
size backpack.

Looks like there are some major changes to unholy DKs:

  • Death Knights had a lot of balance changes over time. They had unique
    mechanics, like DoT snapshotting with Unholy. Those things have gone
    away now, so part of what made Unholy special is gone.
  • Something they are trying now is Festering Wounds. When the Death Knight
    hits a target, they will apply debuff and when they use a different
    ability that wound will pop. You might hit them and apply three or five,
    or pop three of them all at once.
  • The fantasy of a Death Knight pulling corpses from the ground to do
    their bidding is great, but in the game it doesn’t feel like that when
    you are playing, so the team wanted to give them a unique mechanic.
  • Talents may give them multiple pets, different pets, stronger pets.
  • Frost is still very similar to live and Blood is somewhere in the middle.
  • Blood Death Knights having the different rune types is part of what made
    it easy to play. You would just push whatever buttons were lit up, as
    the runes controlled what you could use. Now you will have more options
    and control over how to use your runes.

Ahhh yes tumblr mobile

Ahhh yes tumblr mobile

How to Help a Friend See they’re Not a Failure

onlinecounsellingcollege:

1. Remind them of all the kind and thoughtful things they’ve done for you, and for the other people in their life.
2. Remind them of times when they’ve pushed ahead, and kept on going, even when it was hard.
3. Remind them of the times when things worked out eventually, and their efforts were rewarded, and they reached a personal goal.
4. Remind of the funny things they’ve said and done, and the times when you have laughed, and shared some happy memories.
5. Show them they are worthwhile and are valuable by doing something special that makes them feel they’re loved.

tevruden:

I am surprised that my dash has gone this long without someone shipping Varian/Sylvanas from the cinematic

Also maybe a little bit disappointed.

I am surprised that my dash has gone this long without someone shipping Varian/Sylvanas from the cinematic

novelconcepts:

I don’t want to live any longer in this world of “the customer is always right.” This is a world that shows the aggressive, the bull-headed, the cruel that they have full license to behave like beasts to get what they want. Half the time, they’re even rewarded for it; “here, ma’am, so sorry for the trouble, please accept this gift card–no charge.”

I want to live in a world that punishes these childish adults as you punish a toddler throwing a tantrum. No candy for you, Jimmy; you’re going home to bed if you can’t mind yourself in public.

Throw a hissy fit because your cashier isn’t moving as fast as you’d like? Find yourself gently escorted from the store until you can show some basic compassion and patience.

Hurl a pen across the table at your signing agent? You’ve just forfeited your right to refinance your mortgage this week. Try again when your temper is managed.

Scream obscenities at the Taco Bell rep because you know it’ll earn you a free soft shell? Here’s your money back; please feel free to play again when you’ve realized fast food is not worth more than the price of human dignity.

I am so sick of accepting–and, in truth, rewarding–these callous behavior patterns in customer service industries. The fact is, the customer is not always right. The customer is often just testing to see what he can get away with. Stop pandering to spoiled children, and show your employees they have more value than their red polo, or how much abuse they can withstand in a 40-hour week.

We are here to provide a service and to make a living.

We are not your punching bags.