I just read this super sad post about this girl who’s asexual and married and everyone is basically telling her that she doesn’t deserve her husband/she’s just a prude/she should just do it anyway.
So I want to tell you all right now that if people tell you this, or if they tell you you’ll never have a relationship, it is BULLSHIT.
My husband is asexual and I’m not. He’s sex repulsed, we don’t have sex, we never have.
And it doesn’t matter to me. You know what does? He does. His mental health and wellbeing matter to me. Because he is my best friend and he’s one of the smartest, kindest, funniest people I’ve ever met. And he’s had people tel him that he’s broken and it makes me SO ANGRY because they are WRONG.
Being different doesnt mean you’re broken.
If you don’t like sex/don’t want it/etc. Do not let anyone tell you that you’re inferior because you’re not.
Do not let anyone convice you that you’ll never have a relationship because they’re wrong(if you want one).
You are not broken, and it will be okay.This made me feel really good. Remember this, for all my ace spectrum friends out there
#it’s really reassuring to hear from the partner #the one who’s not ace #but is totally cool with having no sex #loves her husband anyway #is in a stable and happy relationship #it’s such a relief when you discover that asexuality is a thing #that you’re okay #but then you start to wonder if it means your only chance at not ending up alone is finding someone else who’s also ace #but no #turns out it’s not #that’s really good to hear #so #thanks #so ace #so space
I hope you don’t mind me reblogging your tags but these are my feelings EXACTLY
I’m always a little nervous that I’m not “good enough” for a “real relationship” because sex isn’t on the table. So yeah, these stories are reassuring
The amount of pressure from society to have sex is incredible. We’re told it’s linked to relationship health and if you’re not willing to do every damn thing you’re labeled a prude. It’s incredibly disheartening, especially considering how one’s libido can change over the years even if you’re not ace. Nice to see a supportive piece from a partner.
Not a NSFW question but: what does Tev think of Dante’s usual style of dress? Surely he’s got something to say about all the black/dark colored gothic trash Dante wears.
“It’s so cliché that [HOUR LONG FART NOISE] doesn’t even being to describe it.”
Ok but really @staff One More Instant Messaging Service That Doesn’t Integrate With Any Of The Others, is literally last on the list of things I want.
Especially since it only works on my browser, and double especially since it only works on my computer.
dwipdefeatyou: tastefullyoffensive: (photo by wildanimus) God bless beautiful San Diego airport and it’s beautiful Harbor Drive and it’s beautiful doggie toilets, right, @just-quintessentially-me, @youkaiyume? The San Diego airport also has lactation rooms, and
(photo by wildanimus)
God bless beautiful San Diego airport and it’s beautiful Harbor Drive and it’s beautiful doggie toilets, right, @just-quintessentially-me, @youkaiyume?
The San Diego airport also has lactation rooms, and gender-neutral bathrooms:

only1600kids: “tell me more, hooman”
tevruden: Legion Class Preview Series: Death Knight The first new class introduced to World of Warcraft after its launch, Death Knights came into the fray with an identity unmistakably tied to the Wrath of the Lich King story. The Death Knights of Acherus, their cold bodies
Legion Class Preview Series: Death Knight
The first new class introduced to World of Warcraft after its launch, Death Knights came into the fray with an identity unmistakably tied to the Wrath of the Lich King story. The Death Knights of Acherus, their cold bodies lifted from the grave in the Scarlet Enclave, were commanded by the Lich King and Highlord Darion Mograine to slaughter every villager in Tyr’s Hand, New Avalon, and Havenshire, and to sack Light’s Hope Chapel, decimating both the Scarlet Crusade and the Argent Dawn.
Ultimately, as a result of such uncompromising ambition, the Lich King was betrayed by Highlord Mograine in an act that freed the Death Knights from their servitude. Under Mograine’s leadership they formed the Knights of the Ebon Blade and began joining the ranks of the Horde and Alliance forces bound for Icecrown Citadel to end the reign of Arthas, the Lich King. Though now free from the Lich King’s grasp, these once virtuous champions remain knights of darkness, wielding runeblades of death and destruction and mercilessly stealing the very life essence of their enemies.
We always want to reflect the Death Knight origin story and identity in how they play. The biggest area where we see room for improvement is in their resource system. Runes are a very iconic resource, but their functionality has always been convoluted. In Legion, we’re making Runes more straightforward by removing their division into separate Blood, Frost, and Unholy types. Death Knights now have six unified Runes to spend, with a maximum of three recharging at any one time.
With this change, it’s also important that we preserve the existing gameplay familiarity of Death Knights by making mostly minor changes to core ability functionality and cost—we don’t want the Rune change to create a situation where the best Frost rotation is just Obliterate, Obliterate, Obliterate. Finally, we’re reducing ability overlap between specializations, giving each a single disease with a unique trait and creating a talent tree that’s largely populated with spec-specific talents to better distinguish them.
BloodThe core abilities for Blood should be familiar, though we’ve touched them up to bring added clarity to the specialization. Each core ability now better leverages that sinister command of blood and bone to fuel your survivability. In particular, we’ve changed Death Strike to cost Runic Power instead of Runes. This results in a more clear choice of resource expenditure; you can’t lock yourself out of being able to heal if you spend a Rune at the wrong time, and also gives Runic Power generation a bigger impact.
Frost
The mechanics of the Frost Death Knight are quite solid and we don’t want to do too much to change that. You’ll notice that the core combat abilities listed below are largely familiar. One small area where we found room for improvement, however, is in Killing Machine’s passive interaction with the core rotation. While the automatic critical strikes it provides feel good, it’s often better to ignore its proc in favor of spending resources as fast as you can, as your damage output suffers if you wait for the different resources required for using Obliterate and Frost Strike to become available. Killing Machine now only affects Obliterate, and making wise use of its effect should feel more meaningful.
Unholy
Unholy is receiving slightly more mechanical changes than Blood and Frost, to better realign with their unique identity. We want to ensure that Unholy continues to be the spec with the most active use of diseases. In this regard, we recognize that Festering Strike lost its luster over time and have developed a new mechanic to ensure the ability remains integral in the Unholy rotation.
Also:
BOOOOOOOONNNNNNNNNNNEEEEEEEESTOOOOOOORRRRRRRRMMMMMMMMMMMMMMMMM!
Legion Class Preview Series: Death KnightThe first new class introduced to World of Warcraft after its launch, Death Knights came into the fray with an identity unmistakably tied to the Wrath of the Lich King story. The Death Knights of Acherus, their cold bodies lifted from the
Legion Class Preview Series: Death Knight
The first new class introduced to World of Warcraft after its launch, Death Knights came into the fray with an identity unmistakably tied to the Wrath of the Lich King story. The Death Knights of Acherus, their cold bodies lifted from the grave in the Scarlet Enclave, were commanded by the Lich King and Highlord Darion Mograine to slaughter every villager in Tyr’s Hand, New Avalon, and Havenshire, and to sack Light’s Hope Chapel, decimating both the Scarlet Crusade and the Argent Dawn.
Ultimately, as a result of such uncompromising ambition, the Lich King was betrayed by Highlord Mograine in an act that freed the Death Knights from their servitude. Under Mograine’s leadership they formed the Knights of the Ebon Blade and began joining the ranks of the Horde and Alliance forces bound for Icecrown Citadel to end the reign of Arthas, the Lich King. Though now free from the Lich King’s grasp, these once virtuous champions remain knights of darkness, wielding runeblades of death and destruction and mercilessly stealing the very life essence of their enemies.
We always want to reflect the Death Knight origin story and identity in how they play. The biggest area where we see room for improvement is in their resource system. Runes are a very iconic resource, but their functionality has always been convoluted. In Legion, we’re making Runes more straightforward by removing their division into separate Blood, Frost, and Unholy types. Death Knights now have six unified Runes to spend, with a maximum of three recharging at any one time.
With this change, it’s also important that we preserve the existing gameplay familiarity of Death Knights by making mostly minor changes to core ability functionality and cost—we don’t want the Rune change to create a situation where the best Frost rotation is just Obliterate, Obliterate, Obliterate. Finally, we’re reducing ability overlap between specializations, giving each a single disease with a unique trait and creating a talent tree that’s largely populated with spec-specific talents to better distinguish them.
Blood
The core abilities for Blood should be familiar, though we’ve touched them up to bring added clarity to the specialization. Each core ability now better leverages that sinister command of blood and bone to fuel your survivability. In particular, we’ve changed Death Strike to cost Runic Power instead of Runes. This results in a more clear choice of resource expenditure; you can’t lock yourself out of being able to heal if you spend a Rune at the wrong time, and also gives Runic Power generation a bigger impact.
Frost
The mechanics of the Frost Death Knight are quite solid and we don’t want to do too much to change that. You’ll notice that the core combat abilities listed below are largely familiar. One small area where we found room for improvement, however, is in Killing Machine’s passive interaction with the core rotation. While the automatic critical strikes it provides feel good, it’s often better to ignore its proc in favor of spending resources as fast as you can, as your damage output suffers if you wait for the different resources required for using Obliterate and Frost Strike to become available. Killing Machine now only affects Obliterate, and making wise use of its effect should feel more meaningful.
Unholy
Unholy is receiving slightly more mechanical changes than Blood and Frost, to better realign with their unique identity. We want to ensure that Unholy continues to be the spec with the most active use of diseases. In this regard, we recognize that Festering Strike lost its luster over time and have developed a new mechanic to ensure the ability remains integral in the Unholy rotation.
tevruden: With the new update, I think we need to bring this back
I feel like you should have a tag labeled “asks I can’t answer”
Srsly. I have literally never looked at a faction leader and said “I would fuck them.”
That’s how sexyness works right?
TMI Tuesdays: Sooo, who’s the sexist of the Horde and Alliance leaders?

I am like, the wrongest person to ask that question.