Month: December 2013

worldofstuckcraft: varae-ver-you-are: violettzero: Really, Blizzard, REALLY? AS IF KILLING HIM WASN’T HEARTBREAKING ENOUGH You’re kidding me.

worldofstuckcraft:

varae-ver-you-are:

violettzero:

Really, Blizzard, REALLY?

AS IF KILLING HIM WASN’T HEARTBREAKING ENOUGH

You’re kidding me.

>:(

whereigeek:

augustinesycameme:

i think we all need to talk about the tangled error a more tho bc its a million times more hilarious than those two frozen errors

image

IT IS NOT AN ERROR TUMBLR OMFG, It’s a classical technique called “Breaking the Joint” invented by Art Babbitt, look it up. It is intentionally done so that the gesture is actually more fluid and appealing than would actually be possible in reality.

Animation is like slight of hand, we do impossible things in it ON PURPOSE, that when played at full speed, will be FELT but not seen. Our entire artform plays tricks on your brain, watching tumblr critique this is like watching a kid proudly pronounce that they know the magician put the ball in his sleeve and didn’t really make it disappear. Well duh he did.

To all the tumblrers posting this kind of stuff: how about you learn your shit before critiquing the works of professionals who have been studying and practicing this artform longer than you’ve been alive?

That frozen post I keep seeing—I can’t know for sure, but I have a strong feeling that it was an intensional choice by the artist to move the hair in a more efficient way, rather than carry it through it’s realistic path. There were a few times in school I was encouraged to make decisions like this, because the instructors felt it cleaned up the motion or silhouette or made an action easier for an audience to read.

I want you guys to know, every time you call an advanced animation technique a “mistake”, Milt Kahl rips an angel’s wings off.

chrisgrobinson: This is a costuming concept for a character named Grommash in WoW. He’s going through a mid-life barbarian phase, so the design needed to sell a vibe of chaotic and violent energy. Rendering choices go a long way when selling vibe, so I stuck with a sketchier

chrisgrobinson:

This is a costuming concept for a character named Grommash in WoW. He’s going through a mid-life barbarian phase, so the design needed to sell a vibe of chaotic and violent energy. Rendering choices go a long way when selling vibe, so I stuck with a sketchier rendering technique using ink splatters and un-blended cross-hatching with this concept.  Also, I generally like to take the under-drawing of an illustration to this level of detail and contrast before picking up paint, it gives you the option to let some of that sketchy pencil work show through in your final product.  Which in turn helps to keep digital art looking more like traditional media. His belt buckle doubles as a bottle opener, Grommash is popular at Orc parties.

prince-of-gays: “Tev really got into da Winter’s Veil spirit!” “Feiyn, you made me wear this.” “… He still in da spirit!”

prince-of-gays:

“Tev really got into da Winter’s Veil spirit!”

“Feiyn, you made me wear this.”

“… He still in da spirit!”